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Independent games / made in Godot

Find the line.
Take the drop.

Banana Courier is a first-person parkour game about learning a route, losing it, and trying again.

In
development
SOLEMN SNAIL STUDIOS BANANA COURIER / CURRENTLY IN DEVELOPMENT FIRST-PERSON PARKOUR / PC SOLEMN SNAIL STUDIOS

Small team.
Big weird.

We are an independent studio building original PC games one sharp idea at a time.

Movement is the design. If it makes you faster, it stays.

Every prototype, level, sound, and store page is made here. No publisher, no committee, no waiting for permission to make the jump a little higher.

Our games are built to be replayed. Find a line. Break your time. Go again.

IndependentSelf-publishedPC first
Banana Courier first-person parkour run through a bright city corridor with ceiling spikes
01 / Currently building

Banana
Courier

First-person parkour / PC

A speedrunning playground about a city with no ground floor. Wall-run, wall-jump, tether, and fling yourself toward the drop before the clock catches you.

28.3m/s top speed
05chasers nearby
replays
DuckStruck game title card with pixel art equipment and a bright projectile trail
02 / Earlier experiment

DuckStruck

A smaller, stranger project from the studio: pixel-art action, improvised equipment, and a lot of things going sideways. Kept here as part of the archive.

Pixel actionPCArchive
Ask about DuckStruck
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hello.

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hello@solemnsnail.com